Massively Multi-player Online
Role-Playing Game is the most widespread and most common gaming genre of the
century. As of today, MMORPG subscription rates are more than half a billion
dollars. It is one of the most common source of income to graphic designers,
programmers, digital artists and all multimedia arts people. Unlike others,
this type of businesses involves in the rendered services of the said
professionals, thus requiring a great amount of labour. Aside from that, capital and material resources
are also factors to consider. But how is
an MMORP game created? What are the factors needed to do so?
Since
Role-playing games commonly involves a 1st and 2nd person
point of view, the first step in making your MMORPG is writing an outline of
your story. Most gamers are about the story itself, on how the main character
of the game battles through the odds of the game. For me, the story is one of
the two main points in classifying a good game. But in order to make a story, somewhat
make a slogan slash tagline of your game. A tagline or slogan is a two to three
sentence summary of what the game is about. Also make brief descriptions of your
characters, the setting, the idea of the game and the scope it has. This is
really going to cost you headaches and migraines but hardwork always pays off. According
to the article “How To Write A Brief Game Outline” by Aaron Callahan of the
site makeyourownmmorpg.com, “Make sure
that your game concept excites you as you will be putting a lot of time and
effort into this game; therefore it should be interesting and motivating to you
for the long-haul.” The story also
makes the game interesting in a way. Most MMORPG games I played either have a
good story or a good gameplay.
Gameplay on the other hand, is
the greatest factor to consider in creating your game. What is the gameplay of
your game? What will the players do in
your game? Is it a 3 Dimensional classic platformer, or a simple 2D side-scroll?
Apparently if the gameplay is complicated and has a lot of methods, this will
also say what software you are going to use.
Last year we had a project of creating our own game using a programing
software Unity and to be honest it is hard. But all efforts in creating and
coding our game might be profitable in the end. If you are a newbie at
programing, try to study each functions in the system and make simple games.
But if you are a prodigy and can produce stunning cause and after-effects in
different programing softwares, this might be a big shot. This is the hardest and toughest part of
making the game but also the most important necessity in doing so. According to
the article “Make Your Own MMO!” by Lore Hound (name of the team), of the site www.lorehound.com, “While the big games may be fun and exciting, it really is the indy
games that live through the community.”
After creating the story and
making the game itself, visuals is another factor to consider. Nowadays people
only appreciate what their eyes see and looks can be deceiving. If your game
has a stunning art, it probably would catch the attention of the users right
away. From the character designs to the background
layout, it all counts. Remember that good art will captivate the users to play
your game. It is one way of faking the game itself. If you see deceiving
advertisements of different MMORP games on the World Wide Web and it turns out
the game sucks, this is somehow a way of drawing the users to play your game.
These
are only 3 of the many things an MMORPG development needs. Imagine the time and effort a game needs in
order to be successful. Whilst you got addicted to a game, try to appreciate it
in a different way. You don’t know the blood and sweat the multimedia people
gave to it and you might become part of this world as well.
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